HoMM 3.5 WoG: VCMI for Android (Heroes of Might and Magic 3) (Post # 31588790)(link is broken) Version: 0.97-2 VCMI for Android (Heroes of Might and Magic 3) (Post # 35688172) Version 0.99: VCMI for Android (Heroes of Might and Magic 3) (Post dlinoff # 61108779) Google Play Web: https: //…details? id = is.xyz.vcmi Mod and configuration file for 16x9 screens the decision of the game departures when entering the tavern Unfortunately, I can’t do anything with it at the moment. Most likely this is a VCMI bug #1715(or something very similar to it). Sometimes (quite rarely, in fact) the game falls after the end of the turn, loading from this save does not help. After restarting the game, it should disappear. If you start / load a game 2 times in a row without restarting VCMI, then most likely you will get a crash. Optionally, you can also install WoG.ġ) Make sure that you have correctly completed all the steps described in the instructions.Ĥ) In the event that none of the above has helped, report an error in this topic (if possible, attach the output "adb logcat" to your post, otherwise it will be impossible to understand). Allows you to run HoMM 3 on devices with Android. VCMI is a project whose goal is to write a free engine that implements HoMM3.Īnother unofficial VCMI port for Android.
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